Founder & Chief Executive Officer
Scott Lahman is an entrepreneur and executive who anticipates and leads major trends in the video game and mobile industries. Scott is best known as founder of mobile gaming groundbreaker, JAMDAT Mobile, which he founded with Zack Norman and Austin Murray in March 2000 (long before games could even be played on most phones). JAMDAT not only became the industry’s runaway market share leader, but it also influenced many aspects of the app business as it exists today, including platform revenue splits, technology and deployment approaches, gameplay paradigms, and the platform SDKs themselves. In fact, the team at JAMDAT developed the first ever games for Apple’s iPod Click Wheel, a harbinger for what would come later with the iPhone and App Store. JAMDAT had a successful IPO in 2004, and was acquired by Electronic Arts in 2006 for $680 million.
In 2008, just as smartphones and SMS were beginning their march toward proliferation, Scott once again teamed with Zack Norman and Austin Murray to found textPlus, a pioneer of Over The Top (OTT) communications. textPlus provides next generation communication services to its millions of users who benefit from a free phone number, free SMS, and low cost calling to any phone in the world. Scott is CEO of textPlus, which has more than 70 million registered users, nearly all in North America. A significant number of the textPlus team came from JAMDAT, and are proud to once again work together to challenge old paradigms.
Prior to founding JAMDAT, Scott joined Activision in 1994 as an early member of Activision’s restart. At Activision, Scott served in a variety of roles and was elevated to Vice President, Studios in 1997 where he ran Activision’s largest internal studio. As a corporate officer,
Scott was on Activision's M&A team responsible for integrating multiple acquisitions
as well as representing the company in outward M&A.
Scott began his career in the film and television industry, most notably as a development
executive for Robert De Niro's Tribeca Productions from 1990 to 1994. In 1994, Scott was part of the founding team for Tribeca Interactive, which he joined after receiving his B.A. from Columbia University.
As a child, Scott was first in line for many early gamer platforms including Pong, the Atari 2600, and the TRS-80. He was also drawn to online communications as an early adopter through services like Compuserve and Prodigy, and ran a BBS in his bedroom called “Gamenet” using a 300 baud modem and Franklin Ace 1000.
Scott is active in the Los Angeles tech community, currently serving on Mayor Eric Garcetti’s Council on Technology & Innovation, and having previously served in the same capacity for Mayor Antonio Villaraigosa. Scott serves on the executive council of inLA, is an angel investor, and has served on the advisory boards of several companies including Burstly and Gamefly. Scott also volunteers to help mentor youth interested in pursuing careers in technology through organizations such as Communities In Schools Los Angeles and Green Dot Public Schools.
Scott lives in Venice Beach with his wife and two children and spends free time with them pursuing a variety of activities including traveling, cycling, hiking, swimming, skiing, reading and surfing (web only).
President & Chief Operating Officer
Nanea Reeves is the President and COO of textPlus. Nanea leads the company’s day-to-day operations.
Prior to textPlus, Reeves was the COO at Machinima as well as Chief Product and Technology Officer. Machinima is one of the world’s largest online video networks with recent investments from Warner Bros and Google. Reeves was directly responsible for managing the Machinima Partner Program that doubled in size and profitability during her tenure. Reeves also oversaw development of Machinima's new digital distribution platform and its very successful Xbox launch.
Before Machinima, Nanea was Chief Product & Strategy Officer for gaming technology company Gaikai. In that capacity she was responsible for the product roadmap that led to deployments on Facebook and YouTube as well as the overarching strategic direction of the company. The company was sold to Sony for $380 million shortly after her departure in 2012.
Reeves ran Operations for the Electronic Arts Global Online Group for five years. Under her leadership, Reeves laid the foundation for driving EA's digital revenue growth and transformed their legacy online systems into a highly scalable service layer that is now fully deployed across multiple products and platforms. Nanea arrived at EA from JAMDAT, where she was employee number four, and a founding member of the management team.
In addition, Reeves has held various positions in product development and marketing for emerging new media and e-commerce companies including eToys, eCompanies, and Venu Interactive.
Nanea began her career in entertainment marketing and advertising. She is actively involved in several non-profits especially her husband's charitable initiatives through karmablast.org and holds a Board of Directors position for Friendly House Los Angeles.
Founder & Chief Creative Officer
Zachary Norman is Founder and Chief Creative Officer of textPlus, where he
handles the creation and management of
the company’s platform and product offering.
Prior, Zachary Co-Founded JAMDAT Mobile with Scott Lahman and Austin Murray. As Senior Vice President Worldwide Studios, he built JAMDAT Studios into a global
operation with both internal and external product development teams in several
countries and managed the production slate and all aspects of front-line product
development. He believes that high product quality, platform-native design, and
a high degree of utility are key factors for the success of any electronic
offering. He built JAMDAT Studio's slate, management and systems around this doctrine
and as a result, the company was recognized throughout the industry as the quality and
innovation leader in mobile entertainment. Zachary designed hits like JAMDAT
Bowling, Bejeweled Multiplayer, and JAMDAT Solitaire.
Prior to JAMDAT, Zachary
served as Creative Director and Executive Producer at Activision, Inc., where he
designed and managed several hit video game titles including Mechwarrior 2 and
Interstate '76, titles responsible for over $250M in revenue. Before his career in
the interactive space, Zachary was a screenwriter and is credited with the
conception of the Best Picture Oscar-winning feature film Shakespeare In Love.
Zachary graduated from Boston University's School for the Arts with
a Bachelor of Fine Arts.